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HistoryLast updated June 5, 2007.I'd discovered Jonathan Coulton's great music a while back and read on his blog that the Ill Clan had done a machinima video for "Code Monkey" using footage from "The Movies" game. While I thought the video itself was good technically but was missing something creatively, I was quite impressed that they'd done the video in the first place. It had never occurred to me that a fan could just go ahead and do something like that. Coulton releases his songs under the Creative Commons license, so making videos for his songs was perfectly legal as long as you don't change anything or make any money off of it. So over the next couple of weeks, as I listened to Coulton's music, little ideas for scenes would come to me, using the World of Warcraft game as the engine. I finally couldn't take it any longer and sat down to make the video.
Having had fun making "Just As Long As Me", and having gotten lots of positive feedback from other posters on Coulton's blog and on YouTube, I set out to make a third video, this time for Skullcrusher Mountain. This one was harder to make. "Skullcrusher" has lots of locations and character interactions, and after getting about halfway through, I was getting bored so I stopped.
Now, up until this point, all my videos had been straight in-game footage deals. No special effects or anything, all I did was manipulate the camera in the World of Warcraft game and capture the footage. But I knew for "Creepy Doll" I would need slightly more firepower for a couple of the shots I wanted to do. For example, I wanted the protagonist to stand next to a bag of money at the beginning of the video, and since there aren't any bags of money laying around the decrepit house I wanted to use, I had to put it there myself. So, I taught myself to use Adobe After Effects (relatively easy to do since I work for Adobe). Using After Effects, I was able to composite in the bag of money and at the end of the video, I composited the bag and the box in the fireplace. For the rest of the shots I couldn't get in-game, like the fangs on the doll and the box on the table next to the undead store vendor, I used Photoshop. I wish now that I'd been better at After Effects back then, because I think the shots would have come out better (for example, the store vendor could have been animated rather than being a still shot). After nearly finishing "Creepy Doll", I realized that I didn't have an ending. All my videos have had a twist at the end, and I didn't have one for "Creepy Doll". Let me give credit where credit is due -- my wife, walking up behind me as I sat at my computer complaining that I was screwed because I couldn't come up with a twist ending, said simply, "how about if that guy gets turned into a doll himself". Great idea! And the rest is history.
The original ending for "Code Monkey" was to have the receptionist come up on the roof with the ape and show that she was really in love with him so we could have a happy ending. But as I worked on the video, I realized that it didn't make much sense for her to spend the entire song blowing him off only to have her suddenly turn out to be in love with him at the end. So right as I started working on that ending scene, I decided to switch it up just a bit, having her still meet him on the roof with a basket of Fritos and Mountain Dew, but not necessarily be in love with him yet. To get the happy ending, I tossed in the cupid goblin (a visual element that I hadn't planned on including in the video but thought up about halfway through) to shoot her with the arrow, which had the satisfying effect of not only leaving the viewer with the possibility of love between the two characters (without breaking the fidelity of Jonathan Coulton's original song, I felt), but also being a "callback" to something earlier in the video, a trick I decided I liked and would use in my next video as well.
I dove into the project and immediately ran into a lucky break. I wasn't sure how I wanted to start the video off, though I knew it needed to start off kind of softly so that when the kinky stuff starts kicking in, it would be even more of a surprise. At the time, the Mac version of the map viewer was a little buggy, and as I used it to scout for locations for the video's scenes, I saw that it wasn't displaying the grass and ground covering in Teldrassil. It still displayed the rolling terrain of the ground, and all the trees and buildings and rocks looked normal, but the ground had no skin, it was stark white... just like snow. So, I decided to start the video off with snow on the ground and have it transition later to springtime. As for the characters themselves, I scoured the Model Viewer for every possible animation the characters could do that I could make to look like sex. Particularly helpful were the animations for taking damage (most of them made the character rear back and then lean forward again, which looks great if you loop it over and over again. :) I tossed in every visual gag I could think of and still nearly ran out of different, funny ways to show WoW characters gettin' it on outdoors. By the end, I never wanted to see another naked WoW toon again. Remember the "callback" cupid goblin from "Code Monkey"? In "First Of May", I used the sheep-chasing dwarf to help tie things together throughout the video. Even if people don't laugh at anything else in the video (which is rare), they always laugh at the dwarf. :) Once I had finished though, I started to worry. I'd essentially just created the most graphic piece of WoW porn ever made. It was funny as hell, but there was no denying that it was graphic(ish). If I posted it to YouTube alongside my other videos, what would happen? I knew the video would get a great response once it was up, but I was a afraid that it would offend someone somewhere and they'd report me and I'd get banned or something. It turns out that YouTube did look at the video, and rather than banning me or making me take the video down, they just made it so that a viewer has to prove they were over 18 by registering with YouTube before they could watch it. That was a good solution in that it kept me from being banned from YouTube, but it's put a huge damper on the number of views/day "First Of May" gets since you have to be registered to see it, which is a bummer. Still, I'll take that over being banned any day.
February 2007, Viacom decided they'd send YouTube a "take-down order" to make YouTube remove videos that were infringing on Viacom's properties. The problem was, they were too lazy to actually look for videos that actually infringed on their properties. Instead, they just did blanket searches for any video that was somehow associated with some keyword that might have something to do with a Viacom property, and they took that list of 100,000 videos and demanded that YouTube take them all down. YouTube complied, and lots of videos that had nothing to do with Viacom were taken down, Re: Your Brains included. So, for a couple of days, I was a victim of The Man and was caught up in an upswelling of indignation on the part of hundreds of Little Guys to stop The Man from imposing his corporate will on others. But then YouTube put my video back up after I filled out the proper paperwork explaining that it was all a mistake, and everything went back to normal. April 2007, YouTube finally decided they'd had enough of my First of May video, and they took it down due to its "inappropriate nature". Some user had flagged it as inappropriate (duh). At first I tried to work myself up to be upset, but really what was I going to do? It does have an inappropriate nature (deliciously so), and they can take it down if they want. Ah well.
I've noticed that other people on YouTube have begun re-posting my videos as if they were their own, First of May included. I suppose this should be flattering to me, although it's kind of annoying that these people are stealing my stuff. Still, the purpose of the videos is to spread the word about Jonathan Coulton's music, so I suppose it may ultimately be a good thing.
Of course, since I hadn't been planning on making the video at all, I had no idea for the video. PopSci gave a reasonable amount of time before the entries were due, but I had a vacation planned and would have to have my entry ready a full week before the due date. So even though most of my videos have had months for the ideas to roll around in my head before they ever get turned into pixels, I had to cram hard for an idea for "I Feel Fantastic", and then had to cram hard to get it done in time. The toughest part of it turned out to be wrangling all those darned pill icons. They took forever to make (there are 77 of them) and they all had to be turned on in the right sequence from shot to shot. I had to constantly check to make sure that I didn't have a pill showing in one shot and then missing in the next or that a certain pill was in one position at one time but another position later. If you find any places I messed up, don't bother telling me. It's too late to change anything. ;) Update: I didn't win the PopSci contest. I wasn't even in the top five. Ah well. Back to making videos for fun rather than cash and prizes. ;) Now I'm dying to work on the video I was going to work on before PopSci announced their contest, so I'll try to get to that one some time after I return from vacation. Thank you all for the great feedback, and I'm glad you like the videos as much as I like making them.
- Spiff
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