Print & Play Accessories

I use 110 lb. card stock paper when I print my accessories, but I'm sure almost anything would work fine. I've heard of people using photo paper with good results as well (it's glossier, but more expensive).

The accessories below are complete up to the Vengeance expansion, including all promos.

Accessories grouped by expansion

Each .zip file contains all the accessory types for an expansion, including card boxes for unsleeved as well as penny-sleeved cards, oversized hero hp trackers, oversized villain cards, environment mats, and card-sized hp trackers. Here are more details about what's included in each set:
Card Boxes
There are card boxes for all of the heroes, villains, and environments, designed to fit the thicker card stock that became standard with Rook City.
  • For unsleeved cards: 2-5/8" wide, 3-1/2" tall, 3/4" (hero) or 1/2" (villain/enviro) deep
  • For cards in penny sleeves: 2-3/4" wide, 3-3/4" tall, 3/4" (hero), 5/8" (villain), 1/2" (enviro) deep
A number of people have asked me if I would make boxes which fit cards in premium quality sleeves. Unfortunately, premium sleeves come in different sizes and I can't maintain an entire set of box templates for every size of premium sleeve that exists in the world. Sorry.

I still have the original hero-only, non-sleeve card boxes which are sized for the original printing of the game, on the thinner cardstock. If you have the Enhanced Edition, you don't need these.

Oversized Hero HP Trackers
These are 4x6 oversized hero cards which include an integrated hp tracker. The larger sized card looks great on the table facing down the villain.
Oversized Villain cards
These are 8x6 oversized villain cards. They combine the two separate villain cards that come with each villain deck into a single, giant target for your heroes to battle. Advanced Mode rules have been moved to their own cards which you can put out whenever you fight a villain's Advanced Mode. I've made a few changes to the layout of the rules to enhance their readability, which helps as you're quickly scanning the cards looking for start-of-turn or end-of-turn effects.
Environment Mats
These are 8x7 cards that act like a placemat for the environment deck, with spaces to put the deck and discard piles. They don't add any actual functionality to the game, but I think having them laid out on the table next to the villain cards gives extra color and flavor to the game.
Card-sized HP Trackers
These hp trackers utilize a dual-spinner design and are the size of a normal card, which makes them small enough to fit in a card box along with each hero/villain's cards. They're a good, portable alternative to using dice or whatever else to track hero & villain health.


Other accessories

Customized Character cards

Customized Character Cards
I've made changes to a few hero and villain oversized character cards to make them more fun to play (in my opinion) and have collected them here in case you want to give them a try too. These are the versions I play with all the time. They are:

  • Akash'bhuta: Nature's Fury. Akash'bhuta starts with a few Primeval Limbs in play at the start of the game, which makes the game a bit more action-packed from the get-go.
  • Ambuscade: Trapmaster. Changes the way trap cards work (they trigger immediately when revealed rather than being buried back in the deck) and puts traps into play face-down at the start of the game, waiting to be revealed when Devices are destroyed. Changes Ambuscade from a faceroll to a fun challenge.
  • Gloomweaver: Extra Gloom. Increases the challenge of Gloomweaver quite a bit by making zombies much tougher and making it so that heroes who are pinned can't deal damage to anything but their pin until it's been destroyed. This version feels more like a "3" difficulty villain than his normal version does.
  • Mr. Fixer: Stance-Shifting Master. Changes Fixer's base power so that if a stance or tool was played that turn, his Strike ability does one extra damage. This encourages the player to continually swap out stances and tools like a good martial arts mechanic would, but doesn't penalize you if you want to keep the stance/tool you have in play.
  • Wraith: Rook City Detective. This changes Rook City Wraith's base power by just a bit, allowing Wraith to not only discard or play a revealed environment card, put also put it back on top of the deck if you want. This increases the amount of deck control the power provides to make it feel more right to me.

Oversized Tachyon Cards w/built-in Burst tracker

Oversized Tachyon Cards w/built-in Burst tracker
These are oversized Tachyon hp trackers which include a spinner in the corner (like Setback's Unlucky Pool tracker) for tracking how many Burst cards Tachyon has in her trash. There's one for regular Tachyon and for her Team Leader version.

3D Effect-tracking Tokens

3D Tokens
These tokens are cut and folded into 3D pyramids you can use to help you remember effects on cards during your games. I had specific uses for each in mind when I made them, but you can use them however you like. The tokens are:
  • Green shield (reduce damage to a target)
  • Blue shield (some other damage reduction or redirection effect)
  • "S" (indicates a card has a start-of-turn action)
  • "E" (indicates a card has an end-of-turn action)
  • Explosion (increase damage dealt by this target)
  • Down Arrow (reduce damage dealt by this target)
  • Exclamation point (a generic token to remember some effect on the card)
  • A reversing arrow (indicates the card has an effect which triggers reactively, when something else in the game happens)
  • A "not" symbol (indicates something can't be done, like a target can't attack, or a player can't play cards, etc.)
  • Skull (put one on each nemesis to help remember to increase their damage to each other)

Universal Effects Tracker

Universal Effects Tracker
This is a card you can use to track universal modifiers during a game. If a modifier affects all hero targets, or all environment cards, etc., just drop a single token onto this card to track it. It is 2.5-in x 6-in, which matches one of my oversized villain cards in height.

Tiny HP Trackers

Tiny HP Tracker
These are small (a little bigger than an American quarter) hp trackers you can use instead of tokens, dice or pen & paper. They are best suited for minions or other lower-hp targets in the game, though they can be used for heroes and villains too. They are not perfect replacements for other hp tracking methods (for example, you can manipulate a die or a pencil with one hand while these require two), but these won't be affected by an accidental table bump the way dice can, you don't have to continually make change for hp tokens with these, and you won't have to count and recount pile of counters when determining who has the highest/lowest hp on the table.

Deck Search Sheets

Deck Search Sheets
Our gaming group has found that even with decks we're familiar with, when we play a card that lets you search your deck for a certain type of card, there's often a lull in the action as the player picks through every card in the deck looking at all of their choices. A better solution would be to have a quick-reference sheet listing the possible options for each of the search cards so that you could choose the card you wanted before you even picked up the deck to find it.

This set of sheets has sections for each search card, which you cut out and keep handy whenever you need to find that perfect card. Each section is twice the size of a physical card, which means you can just fold them in half and put them in the box of whatever deck they go with if you want.

Quick Reference Sheet

Quick Reference Sheet
If you've been keeping up with SotM, you've likely got quite a few heroes, villains, and environments to choose from whenever you play. I find that rather than digging through my box of cards to see who I'm in the mood to play, it helps to have all of the choices in one place. These sheets (one for heroes, one for villains/environments, which I tape back-to-back) are just the quick reference I need.

Card inserts for the Enhanced Edition

Card inserts with Enhanced Edition rules
The SotM website has files which show how cards have been updated from the core game to the Enhanced Edition. You can print the new rules out and slip them into your card sleeves so that you can use the updated rules without having to purchase the updated game (a very nice move by them, IMO). My file reformats what they made available to maximize the number of cards per printed page, with enough copies to fit all of the duplicates of the cards in the deck.

The .zip file also contains a folder called "no villain card". It contains the villain pages but without the new rules for the villain character cards themselves. If you typically use oversized villain character cards, you can save some ink and paper by printing these pages rather than the normal villain pages.

New Environments

New environments
These are new environments you can print out and use to add variety to your games. Each one includes 15 cards, the card backs, a tuck box to hold them (sized a little big to handle cards that have been printed out on a home printer), and an oversized 8x6 environment card like the ones shown above. The environments are:
  • Frostfury Mountain, the perfect frozen retreat for the villain's latest schemes. Dangers include whiteouts, frostbite, hidden crevasses, avalanches, and the reclusive Yetigo monster. However, if you're lucky, you could come across hidden supply caches or your base camp.
  • Crystalvault Caverns, a deep crystal cave of wonders. While playing in this environment, you'll contend with cave ins, the mysterious Molodytes, devious Vault Anglers, narrow passages, sudden darkness, echoes and claustrophobia. If you delve too deep, you may encounter the Crystal Vault itself, as well as the mysterious Deep Ones.
  • Odyssey Space Station. The bipolar artificial intelligence of this deep space station has gone a little nuts, sometimes hindering the heroes as they battle the villain, sometimes helping. While on the Odyssey, you'll here the AI say "I'm afraid I can't allow that", "I have the greatest enthusiasm for the mission", "artificial gravity is offline", "hull breach on deck 4", "life support systems optimized", "life support systems compromised", "communications access granted", "the medical bay is located on deck 7", "security system activated", and "servo-bots reprogrammed". If you're lucky, you may even hear it say "my god, it's full of stars".
  • Styx Sewer System. This ancient sewer system could be located under any city, with dangers such as giant crocs (natch), noxious fumes, sewer-dwelling mutants, waist deep sewage, or burst pipes. Occasionally you may be able to come up for air, but be careful you don't get lost in the maze.
  • Temporal Vortex. Time itself has gone crazy as denizens from the far future and distant past are drawn through the vortex to interfere with your battle with the villain. Don't be surprised to encounter mammoth stampedes, pirates, future cops, WWII soldiers, the Red Baron himself and even the Black Knight. Of course, the Vortex itself is dangerous, as you'll see when you have to deal with chrono-loops, timeslips, timeskips, and temporal undertows. And woe to the heroes who find themselves stuck battling in the Thunderdome.