Command Crew

Kl'aal

Player: Erik Masalin

When the FarStar needs a good picture of what's on a planet's surface and a subtle way to gather information on its inhabitants without notice, the crew sends a scout team led by the Defel Kl'aal. The FarStar's stoic forward scout is a mysterious individual. He literally emerged from the shadows on Kal'Shebbol to join the FarStar crew. He believes that the New Republic has plenty of work to be done in Kathol Sector, and he wants to help make a difference. The FarStar crew couldn't pass up a Defel for a forward scout -- his natural ability to blend into shadow is perfect for examining worlds and peoples without being seen. Few know of Kl'aal's origins or of his true reasons for joining the New Republic expedition, and Kl'aal wants to keep it that way.

Kl'aal keeps mostly to himself (when he allows others to see him at all), and excels at planetary scouting sorties where he can roam on his own, collecting information and prusuing his own personal agenda. He often disappears from the scouting party, returning when he feels he has completed his mission objectives. Kl'aal considers most of what he does on these personal sorties to be a private matter, not for discussion among the crew. He does not speak much, and he does not waste words on petty pleasantries. Kl'aal is very literal in his mission reports and does not embellish his words -- if he says something, he can be trusted not to exaggerate. Some crew members however, do note a savage sense of satisfaction each time Kl'aal returns from a sortie.

Kl'aal tends to avoid involving himself in shipboard matters on the FarStar as long as he can get down to a planet once every week or so. The petty politics and power plays of other beings do not interest him, and he is a staunch supporter of Captain Ciro and First Officer Adrimetrum. Occasionally the Rodian Khzam accompanies Kl'aal down to a planet after it's been thoroughly scouted -- the two enjoy sharing the thrill of the hunt. Unlike the Rodian, Kl'aal believes the hunt to be an honorable contest between two beings -- predator and prey. He avoids ranged combat and rarely carries a blaster.

Kl'aal has no true place of his own on the ship, but the crew generally assumes he hids wherever he can when not needed. He has an uncanny ability to appear when needed -- or when others are speaking of him. Nobody among the FarStar crew has ever seen Kl'aal eat.

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